Modeled using Maya, sculpted with ZBrush, textured with Substance Painter, rendered with Redshift
City built as personal project, low-poly city, one 2048 texture for everything, rendered in Marmoset toolbag. PBR textures, made for real-time rendering in ex. Unity.
Robot from personal project "C'est la vie: The Future That Disappeared" TV is based on a Hitachi ct-1302, and the robot is my own design.
modeled using Maya, textured with Substance Painter, rendered with Redshift and Marmoset Toolbag
Materials created in Substance Designer
KARTOGRAFI: Final project done at Vancouver Film School Kartografi is a project about a woman named Isabella Bird, who is travelling the world as a cartographer and mapping it as she goes. The goal was to design a character and the props she would use and execute those designs to life in 3D, and the challenge was to bring all of it in to the same world with believable textures and lighting.